Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Automotive Design shopping experience:
1. Compare - without doubt the biggest advantage that the Automotive Design offers shoppers today is the ability to compare thousands of Automotive Design at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.
2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about
3. Testimonials - don't know anybody that has bought a Automotive Design? Wrong! If the Automotive Design is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.
4. Questions - Got a question about Automotive Design then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....
5. Reputation - Never heard of the company selling Automotive Design? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Automotive Design and build up a picture of their reputation for sales, returns, customer service, delivery etc.
6. Returns - still worried that even after all of the above your Automotive Design wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.
7. Feedback - happy with your Automotive Design then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.
8. Security - check for the yellow padlock on the Automotive Design site before you buy, and the s after http:/ /i.e. https:// = a secure site
9. Contact - got a question about Automotive Design, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.
10. Payment - ready to pay for your Automotive Design, then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.
, a famous automobile designer at American Motors Corporation (AMC).
Automotive design is the profession involved in the development of motor vehicles or more specifically road vehicles. This most commonly refers to automobiles but also refers to motorcycles, trucks,
buses,
Coach (vehicle), and vans. The design and development of a modern motor vehicle is typically done by a large team from many different disciplines. Automotive design in this context is primarily concerned with developing the visual appearance or aesthetics of the vehicle, though it is also involved in the creation of the product concept. Automotive design is practiced by designers who usually have an art background and a degree in
industrial design or transportation design.
Design elements
The task of the design team is usually split into three main aspects: exterior design, interior design, and color and Trim package design.
Graphic design is also an aspect of automotive design; this is generally shared amongst the design team as the lead designer sees fit.Design focuses not only on the isolated outer shape of automobile parts, but concentrates on the combination of form and function, starting from the vehicle package.
Exterior design (styling)
The stylist responsible for the design of the exterior of the vehicle develops the proportions, shape, and surfaces of the vehicle. Exterior design is first done by a series of digital or manual drawings. Progressively more detailed drawings are executed and approved. Clay (industrial plasticine) and or digital models are developed from, and along with the drawings. The data from these models are then used to create a full sized mock-up of the final design (
body in white). With 3 and 5 axis CNC Milling Machines, the clay model is first designed in a computer program and then "carved" using the machine and large amounts of
clay (industrial plasticine). Even in times of high-class 3d software and virtual models on powerwalls the
clay (industrial plasticine) model is still the most important tool to evaluate the design of a car and therefore used throughout the industry.
Interior design (styling)
The stylist responsible for the design of the vehicle interior develops the proportions, shape, placement, and surfaces for the instrument panel(Fascia (car) in UK), seats, door trim panels, headliner, pillar trims, etc. Here the emphasis is on ergonomics and the comfort of the passengers. The procedure here is the same as with exterior design (sketch, digital model and clay model).
Color and trim design
The color and trim (or color and materials) designer is responsible for the research, design, and development of all interior and exterior colors and materials used on a vehicle. These include
paints,
plastics, Cloth designs,
leather, grains, carpet, headliner, wood trim, and so on. Color, contrast,
texture, and pattern must be carefully combined to give the vehicle a unique interior environment and personality. Designers work closely with the exterior and interior designers.
Designers draw inspiration from other design disciplines such as: industrial design, fashion, home furnishing, and architecture. Specific research is done into global trends to design for projects two to three
model years in the future. Trend boards are created from this research in order to keep track of design influences as they relate to the automotive industry. The designer then uses this information to develop themes and concepts which are then further refined and tested on the vehicle models.
Graphic design
The design team also develop graphics for items such as: badges, decals, dials, switches, kick or tread strips, liveries, flames, racing stripes, etc.
History of automobile design in the US
In the USA, automotive design reached a turning point in 1924 when the American national automobile market began reaching saturation. To maintain unit sales,
General Motors Corporation head
Alfred P. Sloan devised annual model-year design changes to convince car owners that they needed to buy a new replacement each year. Critics called his strategy planned obsolescence. Sloan preferred the term "dynamic obsolescence". This strategy had far-reaching effects on the auto business, the field of product design, and eventually the American economy. The smaller players could not maintain the pace and expense of yearly re-styling.
Henry Ford did not like the model-year change because he clung to an engineer's notions of simplicity, economics of scale, and design integrity. GM surpassed Ford's sales in 1931 and became the dominant player in the industry thereafter. The frequent design changes also made it necessary to use a body-on-frame rather than the lighter, but less flexible
monocoque design used by most European car makers.
Another turning point came in 1935, when automotive engineers abruptly dropped aerodynamic research after discovering, among other problems, aerodynamics would tend to produce one single optimal exterior shape. This would be bad for unit sales, and for GM it would obviously work against their new strategy of market differentiation. Style and engineering went their separate ways, and all body shapes underwent cosmetic changes every year, whether or not the underlying automobile had changed.
Since 1935 automotive form has been driven more by consumer expectations than by engineering improvement. Form still follows function, but the primary function of the car was to get itself sold.
The most famous American auto stylist is probably
Harley Earl, who brought the tailfin and other aeronautical design references to auto design in the 1950s. He is joined among legendary designers by Gordon Buehrig, responsible for the Auburn Automobile 851 and iconic Cord Automobile
Cord 810 and
Cord 812 (hence also the Hupmobile Skylark and the Graham-Paige Hollywood).
Development process
Includes the next steps:
- Concept sketching.
- Computer modeling.
- Drive train engineering.
- Scale model creation.
- Prototype development.
- Manufacturing process.
See also
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External links
- Auto&Design Magazine An archive of the leading print magazine for automotive design
- Car Design News News and resources for the international automotive design community
- Car Design Online Automotive design from concept to production
- Chrysler Design Institute Insight into Chrysler's design studio processes.
- Design Council Automotive Design Design Council UK's one stop shop information resource on Automotive Design by Chris Clements.
- ConceptCar.co.uk Automotive design information, news, reports & directory
- Designerspace
- DesignerTechniques Free resource where you can learn the techniques and skills of auto designers
- How to design and build an electric car
- Foresight Vehicle British automotive R&D programme and Knowledge Transfer Network
- Tarus Products Inc., Detroit, USA, CNC Machines for Clay Modelling in Automobile Design Styling Studios
- Kolb Group, Hengersberg/Germany and Michigan/USA, CNC Machines for Clay Modelling in Automobile Design Styling Studios, clay & styling tools
- Vehicle safety and modification information - includes guidelines, vehicle standards information and information on the Australian Design Rules.
- Massachusetts Institute of Technology (USA) MIT Media Lab Smart Cities Concept Car
- Bionics
, a famous automobile designer at
American Motors Corporation (AMC).
Automotive design is the profession involved in the development of motor vehicles or more specifically road vehicles. This most commonly refers to
automobiles but also refers to motorcycles, trucks,
buses,
Coach (vehicle), and
vans. The design and development of a modern motor vehicle is typically done by a large team from many different disciplines. Automotive design in this context is primarily concerned with developing the visual appearance or aesthetics of the vehicle, though it is also involved in the creation of the product concept. Automotive design is practiced by designers who usually have an art background and a degree in
industrial design or transportation design.
Design elements
The task of the design team is usually split into three main aspects: exterior design, interior design, and color and
Trim package design.
Graphic design is also an aspect of automotive design; this is generally shared amongst the design team as the lead designer sees fit.Design focuses not only on the isolated outer shape of automobile parts, but concentrates on the combination of form and function, starting from the vehicle package.
Exterior design (styling)
The stylist responsible for the design of the exterior of the vehicle develops the proportions, shape, and surfaces of the vehicle. Exterior design is first done by a series of digital or manual drawings. Progressively more detailed drawings are executed and approved.
Clay (industrial plasticine) and or digital models are developed from, and along with the drawings. The data from these models are then used to create a full sized mock-up of the final design (body in white). With 3 and 5 axis CNC Milling Machines, the clay model is first designed in a computer program and then "carved" using the machine and large amounts of clay (industrial plasticine). Even in times of high-class 3d software and virtual models on powerwalls the
clay (industrial plasticine) model is still the most important tool to evaluate the design of a car and therefore used throughout the industry.
Interior design (styling)
The stylist responsible for the design of the vehicle interior develops the proportions, shape, placement, and surfaces for the instrument panel(Fascia (car) in UK), seats, door trim panels, headliner, pillar trims, etc. Here the emphasis is on ergonomics and the comfort of the passengers. The procedure here is the same as with exterior design (sketch, digital model and clay model).
Color and trim design
The color and
trim (or color and materials) designer is responsible for the research, design, and development of all interior and exterior colors and materials used on a vehicle. These include paints, plastics,
Cloth designs, leather, grains, carpet, headliner, wood trim, and so on.
Color, contrast, texture, and pattern must be carefully combined to give the vehicle a unique interior environment and personality. Designers work closely with the exterior and interior designers.
Designers draw inspiration from other design disciplines such as: industrial design, fashion, home furnishing, and architecture. Specific research is done into global trends to design for projects two to three
model years in the future. Trend boards are created from this research in order to keep track of design influences as they relate to the automotive industry. The designer then uses this information to develop themes and concepts which are then further refined and tested on the vehicle models.
Graphic design
The design team also develop graphics for items such as: badges, decals, dials, switches, kick or tread strips, liveries, flames, racing stripes, etc.
History of automobile design in the US
In the USA, automotive design reached a turning point in 1924 when the American national automobile market began reaching saturation. To maintain unit sales,
General Motors Corporation head
Alfred P. Sloan devised annual model-year design changes to convince car owners that they needed to buy a new replacement each year. Critics called his strategy planned obsolescence. Sloan preferred the term "dynamic obsolescence". This strategy had far-reaching effects on the auto business, the field of product design, and eventually the American economy. The smaller players could not maintain the pace and expense of yearly re-styling.
Henry Ford did not like the model-year change because he clung to an engineer's notions of simplicity, economics of scale, and design integrity. GM surpassed Ford's sales in 1931 and became the dominant player in the industry thereafter. The frequent design changes also made it necessary to use a
body-on-frame rather than the lighter, but less flexible monocoque design used by most European car makers.
Another turning point came in 1935, when automotive engineers abruptly dropped aerodynamic research after discovering, among other problems, aerodynamics would tend to produce one single optimal exterior shape. This would be bad for unit sales, and for GM it would obviously work against their new strategy of market differentiation. Style and engineering went their separate ways, and all body shapes underwent cosmetic changes every year, whether or not the underlying automobile had changed.
Since 1935 automotive form has been driven more by consumer expectations than by engineering improvement. Form still follows function, but the primary function of the car was to get itself sold.
The most famous American auto stylist is probably Harley Earl, who brought the tailfin and other aeronautical design references to auto design in the 1950s. He is joined among legendary designers by Gordon Buehrig, responsible for the Auburn Automobile 851 and iconic Cord Automobile
Cord 810 and
Cord 812 (hence also the
Hupmobile Skylark and the Graham-Paige Hollywood).
Development process
Includes the next steps:
- Concept sketching.
- Computer modeling.
- Drive train engineering.
- Scale model creation.
- Prototype development.
- Manufacturing process.
See also
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- Alternative propulsion
- Automotive suspension design
- Coachbuilder
- Car safety
- :Category:automobile designers is a list of automotive designers
- Computer-aided industrial design
- Concept car
- Ecodesign
- Giugiaro
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| width=250 align=left |
|}
External links
- Auto&Design Magazine An archive of the leading print magazine for automotive design
- Car Design News News and resources for the international automotive design community
- Car Design Online Automotive design from concept to production
- Chrysler Design Institute Insight into Chrysler's design studio processes.
- Design Council Automotive Design Design Council UK's one stop shop information resource on Automotive Design by Chris Clements.
- ConceptCar.co.uk Automotive design information, news, reports & directory
- Designerspace
- DesignerTechniques Free resource where you can learn the techniques and skills of auto designers
- How to design and build an electric car
- Foresight Vehicle British automotive R&D programme and Knowledge Transfer Network
- Tarus Products Inc., Detroit, USA, CNC Machines for Clay Modelling in Automobile Design Styling Studios
- Kolb Group, Hengersberg/Germany and Michigan/USA, CNC Machines for Clay Modelling in Automobile Design Styling Studios, clay & styling tools
- Vehicle safety and modification information - includes guidelines, vehicle standards information and information on the Australian Design Rules.
- Massachusetts Institute of Technology (USA) MIT Media Lab Smart Cities Concept Car
- Bionics
www.carismaautomotive.co.uk/
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